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That still works, but 3D in Photoshop has always been a clumsy add-on, and many professional users I've talked to regard it as unnecessary bloat. Whether that has anything to do with the delay is anyone's guess, but, again, that has nothing to do with Photoshop. The percentage of designers who used Dimension was quite small, and I expect that's also the case with Stager. That became Dimension, followed by Stager, and Adobe's focus shifted from designers (lllustrator and Photoshop users), about 50% of whom are on Mac OS, to 3D and CAD users, who are overwhelmingly on Windows. Project Felix in 2016, was all about designers. If anything, it's down to a lack of resources on the Stager team, perhaps coupled with a comparatively small number of Mac users. There is no news from the Stager team about when M1/M2 support will appear, but it's clear that the delay has nothing to do with Photoshop. There would be no advantage to investing a huge amount of engineering time into a new 3D engine for Photoshop when Substance 3D Modeler and Painter already exist. They announced more than a year ago that 3D is being phased out of Photoshop, with the reasons why. The Photoshop team is part of a different group entirely. The 3D market is something Adobe is investing in heavily. Following that acquisition, the Adobe Dimension team and the new Substance (Allegorithmic) team merged to form the "3D and Immersive" org within Adobe. Allegorithmic was a market leader in the CGI and gaming industries through its "Substance" line of products, with a huge customer base among game devs and VFX artists. The Substance 3D Suite is a product line with a long history, based on technology originally created by Allegorithmic, a company Adobe acquired in 2019. James, I think you have a misconception about how development works, and Adobe's different product lines.
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